Accessibility of Educational Games and Game-Based Approaches to People with Learning and Physical Disabilities: A Systematic Literature Review | 2024 Publication type A4 Conference proceedings Author(s) Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment | 2024 Publication type A1 Journal article (refereed), original research Author(s) Mohammed Mohammed, Fatemah Amal, Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator | 2024 Publication type A4 Conference proceedings Author(s) Lu Chien, Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Esports for People with Disabilities | 2024 Publication type A3 Book section, chapters in research books Author(s) Hassan Lobna, Baltzar Pauliina, Kämäräinen Markus Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Forced to Choose Silence: Social Gaming with Disabilities | 2024 Publication type A1 Journal article (refereed), original research Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Markku Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Games, Business, and Gamers: How to Facilitate a Game Accessibility Transition across the Gaming Ecosystem? | 2024 Publication type A3 Book section, chapters in research books Author(s) Hassan Lobna, Buttler Pekka, Vesa Mikko Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Gamification. A Conceptual Critique to Move Forwards | 2024 Publication type A1 Journal article (refereed), original research Author(s) Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Gaming (the Pandemic) with Vision Impairment: An Autoethnographic Account | 2024 Publication type A3 Book section, chapters in research books Author(s) Hassan Lobna Other Focus Area LUT School of Engineering Sciences
Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR games | 2024 Publication type A4 Conference proceedings Author(s) Forssell Mirkka, Hassan Lobna, Turunen Markku Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Introduction to the Minitrack on Services for All: Inclusion, Accessibility, and Diversity | 2024 Publication type B3 Unrefereed conference proceedings Author(s) Hassan Lobna, Siemon Dominik, Schrier Karen, Hyrynsälmi Sami Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication | 2024 Publication type A4 Conference proceedings Author(s) Westerholm Rudolf, Tuuri Kai, Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Older adults' playful experiences of VR gaming | 2024 Publication type A4 Conference proceedings Author(s) Forssell Mirkka, Paavilainen Janne, Hassan Lobna, Turunen Markku Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Trial and error: Finding suitable assistive technology for gaming | 2024 Publication type A1 Journal article (refereed), original research Author(s) Baltzar Pauliina, Turunen Markku, Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities | 2023 Publication type A1 Journal article (refereed), original research Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Marku Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Accessibility of games and game-based applications: A systematic literature review and mapping of future directions | 2023 Publication type A1 Journal article (refereed), original research Author(s) Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Accessibility of Kahoot! And Quizizz: Utilizing Educational Games with Elderly Students | 2023 Publication type A4 Conference proceedings Author(s) Forssell Mirkka, Hassan Lobna, Turunen Markku, Aura Isabella Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Assistive Technology in Gaming: A Survey of Gamers With Disabilities | 2023 Publication type A4 Conference proceedings Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Markku Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Do you have a moment to increase world awesome? Game-basiertes Engagement für Sozialen Wandel | 2023 Publication type A3 Book section, chapters in research books Author(s) Hassan Lobna, Leigh Elyssebeth Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Gamified city for 6th graders: The effect of gameful experience on students’ 21st century readiness in Finland | 2023 Publication type A4 Conference proceedings Author(s) Aura Isabella, Järvelä Simo, Hassan Lobna, Hamari Juho Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Participatory Budgeting Case Studies throughout the Ages: A Longitudinal, Thematic, Systematic Literature Study | 2023 Publication type A4 Conference proceedings Author(s) Rakshya Bhattarai, Hassan Lobna, Vesa Mikko Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Role-play experience’s effect on students’ 21st century skills propensity | 2023 Publication type A1 Journal article (refereed), original research Author(s) Aura Isabella, Järvelä Simo, Hassan Lobna, Hamari Juho Other Focus Area LUT School of Engineering Sciences
Social Accessibility in Multiplayer Games: Theory and Praxis | 2023 Publication type A1 Journal article (refereed), original research Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Markku Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda | 2023 Publication type A1 Journal article (refereed), original research Author(s) Lehtonen Miikka J., Gustafsson Robin, Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Transforming a school into Hogwarts: Storification of classrooms and students’ social behaviour | 2023 Publication type A1 Journal article (refereed), original research Author(s) Aura Isabella, Hassan Lobna, Hamari Juho Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Why do people use VR (games)? A study on factors predicting continued use and spending | 2023 Publication type A4 Conference proceedings Author(s) Hassan Lobna, Jylhä Henrietta, Sjöblom Max, Hamari Juho Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Popular Accessibility Settings in Digital Games: What Accessibility Settings Do Players with Disabilities Use and Need? | 2022 Publication type B3 Unrefereed conference proceedings Author(s) Baltzar Pauliina, Turunen Markku, Hassan Lobna Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Social aspects in game accessibility research: a literature review | 2022 Publication type A4 Conference proceedings Author(s) Hassan Lobna, Baltzar Pauliina Business and society - Sustainable renewal of business, industry and society LUT School of Engineering Sciences
Storifying a Serious Mobile Game: Exploring Players’ Perception of Storification Features, Narrative Engagement, and Behavioral Intentions | 2022 Publication type A4 Conference proceedings Author(s) Järvelä Simo, Wei Lewen, Hassan Lobna, Hamari Juho Other Focus Area LUT School of Engineering Sciences